var list Scores=list() Score var Owner="" Score=0 #define DEBUG CGI/Topic(href,href_list) var/content if(href_list["submit"]) var/Score=text2num(href_list["albadblue"]) var/Key=href_list["whosentthis"] var/hash=text2num(href_list["whyverify"]) var/readable=file("Scores.txt") var/savefile/F=new() F.ImportText("/",readable) F["Scores"]>>Scores if(hash==((((Score+2)*2)-2)*4)) var/Found=0 for(var/Score/S2 in Scores) if(S2.Owner==Key) if(S2.Score
Evasion High Scores
Key:
Score:
"} var/savefile/F=new() var/readable=file("Scores.txt") F.ImportText("/",readable) F["Scores"]>>Scores if(Scores) BubbleSort(Scores) for(var/i=1,i<=50,i++) if(i<=Scores.len) var/Score/S = Scores[i] content+={"
[S.Owner]
[S.Score]
"} content+="" else if(href=="Credits") content="Airjoe - Programming
Pmac - Icons


Loduwijk - Menu system
Ryu734 - Testing and Bughunting
Mysame - Testing and Bughunting" else if(href=="ReleaseNotes") content={" Version 2.6
-Added clearing of all mines and health after each round
-Fixed HighScore bug ("Score - Key - Key")
-Added autodeletion of Health after 7 seconds


Version 2.5
-Fixed a seeker points bug.
-Fixed a bug caused by health making players invincible


Version 2.4
-Added health spawning
-Added Seeker points
-Fixed a bug with joining


Version 2.3
-Temporarily removed name overlays due to bugs
-Slowed down Seekers
-Fixed a bug with shrapnel
-Added colors for Players' speech, and bolded everyone's speech.


Version 2.2
-Added Health
-Added Name Overlays


Version 2.1
-Added Seekers


Version 2.0
-Fixed more than 30 bugs
-Added Mines
-Added Moving Grenades
"} else if(href=="Screenshots") content={"














"} else if(href=="Help") content={" Evasion is a one to four player game in which you must dodge exploding grenades. Each player has three health points. Each piece of shrapnel takes away one point of health, so you better get out of the way quickly! Players also have scores. Scores increase by values specific to the grenade. The only controlling that you need to do in this game is move North, South, East, or West.


What you need to know:

Grenades: Grenades occur in random locations. They will explode between 10 and 3.5 seconds after spawning. Each grenade can have anywhere from 5 to 30 pieces of shrapnel, so watch out. The more shrapnel a grenade has and the shorter the time in which it explodes, the more points it will add to your score!

Shrapnel: This is the nasty stuff that does damage. Shrapnel has different ranges. The size or shape of shrapnel does not imply its range. Shrapnel will fly anywhere between 7 and 12 tiles!

Mines: Mines are evil little things that'll blow up right in your face if you're not careful. Don't walk within 1 tile of these bad boys or you might not live to a ripe old age. Shrapnel from other mines or grenades set these off, too!

Seekers: Seekers may very well be the most important thing to look out for. They live up to their name very well. Seekers will randomly pick a target when spawned, and chase down that target untill they explode. Seekers only have a 50% chance of being blown up by other shrapnel, so keep running and maybe it'll explode before it hits you.

Health: Simply put: Get this if you can! Note: You may not have more than 3 health points at a time."} else content="Welcome to the website for ATP Development's Evasion!" usr< Evasion by ATP Development
Evasion
by ATP Development

Home | Help | Screenshots | Release Notes | Credits | High Scores


[content]



Copyright© ATP Development 2006 "}) proc/BubbleSort(list/L) for(var/i = L.len; i >= 1; i--) for(var/j = 1; j < i; j++) var/Score/S1=L[j] var/Score/S2=L[j+1] if(S1.Score